<!doctype html>
<html>
<head>
<title>Add Two Numbers</title>
<script>
var numOne = 10;
var numTwo = 20;
var sum = numOne + numTwo;
document.write("Sum = " + sum);
</script>
</head>
<body>
</body>
</html>
<!doctype html>
<html>
<head>
<title>Add Two Numbers</title>
<script>
var numOne = 10;
var numTwo = 20;
var sum = numOne + numTwo;
document.write("Sum = " + sum);
</script>
</head>
<body>
</body>
</html>
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
.dropbtn {
background-color: #3498DB;
color: white;
padding: 16px;
font-size: 16px;
border: none;
cursor: pointer;
}
.dropbtn:hover, .dropbtn:focus {
background-color: #2980B9;
}
.dropdown {
position: relative;
display: inline-block;
}
.dropdown-content {
display: none;
position: absolute;
background-color: #f1f1f1;
min-width: 160px;
overflow: auto;
box-shadow: 0px 8px 16px 0px rgba(0,0,0,0.2);
z-index: 1;
}
.dropdown-content a {
color: black;
padding: 12px 16px;
text-decoration: none;
display: block;
}
.dropdown a:hover {background-color: #ddd;}
.show {display: block;}
</style>
</head>
<body style="background-color:white;">
<h2>Clickable Dropdown</h2>
<p>Click on the button to open the dropdown menu.</p>
<div class="dropdown">
<button onclick="myFunction()" class="dropbtn">Dropdown</button>
<div id="myDropdown" class="dropdown-content">
<a href="#home">Home</a>
<a href="#about">About</a>
<a href="#contact">Contact</a>
</div>
</div>
<script>
/* When the user clicks on the button,
toggle between hiding and showing the dropdown content */
function myFunction() {
document.getElementById("myDropdown").classList.toggle("show");
}
// Close the dropdown if the user clicks outside of it
window.onclick = function(event) {
if (!event.target.matches('.dropbtn')) {
var dropdowns = document.getElementsByClassName("dropdown-content");
var i;
for (i = 0; i < dropdowns.length; i++) {
var openDropdown = dropdowns[i];
if (openDropdown.classList.contains('show')) {
openDropdown.classList.remove('show');
}
}
}
}
</script>
</body>
</html>
<!DOCTYPE html>
<html>
<head>
<title>Select Option Program</title>
</head>
<body>
<h1>Select Option Program</h1>
Select Your Language:
<select>
<option>English</option>
<option>Hindi</option>
<option>Marathi</option>
</select><br>
<button>Click Me<button>
</body>
</html>
The HTML <img> tag is used to embed an image in a web page.
Images are not technically inserted into a web page; images are linked to web pages. The <img> tag creates a holding space for the referenced image.
The <img> tag is empty, it contains attributes only, and does not have a closing tag.
The <img> tag has two required attributes:
<!DOCTYPE html>
<html>
<head>
<style>
img {
width: 100%;
}
</style>
</head>
<body>
<img src="html5.gif" alt="HTML5 Icon" width="128" height="128">
<img src="html5.gif" alt="HTML5 Icon" style="width:128px;height:128px;">
</body>
</html>
The required alt attribute provides an alternate text for an image, if the user for some reason cannot view it (because of slow connection, an error in the src attribute, or if the user uses a screen reader).
The value of the alt attribute should describe the image:
<img src="image_name\image_name.image_exetension" alt="image_name">
You can use the style attribute to specify the width and height of an image.
<img src="image_name\image_name.image_exetension" height="300" width="200">
The width, height, and style attributes are all valid in HTML.
However, we suggest using the style attribute. It prevents styles sheets from changing the size of images:
<!DOCTYPE html>
<html>
<head>
<style>
/* This style sets the width of all images to 100%: */
img {
width: 100%;
}
</style>
</head>
<body>
<h2>Width/Height Attributes or Style?</h2>
<p>The first image uses the width attribute (set to 128 pixels), but the style in the head section overrides it, and sets the width to 100%.</p>
<img src="html5.gif" alt="HTML5 Icon" width="128" height="128">
<p>The second image uses the style attribute to set the width to 128 pixels, this will not be overridden by the style in the head section:</p>
<img src="html5.gif" alt="HTML5 Icon" style="width:128px;height:128px;">
</body>
</html>
|
Abbreviation |
File Format |
File Extension |
|
APNG |
Animated Portable Network Graphics |
.apng |
|
GIF |
Graphics Interchange Format |
.gif |
|
ICO |
Microsoft Icon |
.ico, .cur |
|
JPEG |
Joint Photographic Expert Group image |
.jpg, .jpeg, .jfif, .pjpeg, .pjp |
|
PNG |
Portable Network Graphics |
.png |
|
SVG |
Scalable Vector Graphics |
.svg |
<img> element to define an imagesrc attribute to define the URL of the imagealt attribute to define an alternate text for an image, if it cannot be displayedwidth and height attributes or the CSS width and height properties to define the size of the imagefloat property to let the image float to the left or to the right<!DOCTYPE html>
<html>
<body>
<h1>Select File</h1>
Select Your File: <input type="file">
</body>
</html>
<!DOCTYPE html>
<html>
<body>
<h1>The video element</h1>
<video width="320" height="240" controls>
<source src="movie.mp4" type="video/mp4">
<source src="movie.ogg" type="video/ogg">
Your browser does not support the video tag.
</video>
</body>
</html>
*******Write a program to Multiplication in C *******
#include<stdio.h>
#include<conio.h>
void main()
{
clrscr(); //Previous screen clear
int a,b,c;
printf("Enter Two Num:");
scanf("%d %d",&a,&b);
c=a*b;
printf("The Multiplication is %d\n",c);
getch();
}
*********************************Output *************************************
Enter Two Num: 5 5
The Multiplication is 25
*******Write a program to Division in C *******
#include<stdio.h>
#include<conio.h>
void main()
{
clrscr(); //Previous screen clear
int a,b,c;
printf("Enter Two Num:");
scanf("%d %d",&a,&b);
c=a/b;
printf("The Division is %d\n",c);
getch();
}
===================================Output=================================
Enter Two Num: 10 5
The Division is :2
*******Write a program to Subtraction in C *******
#include<stdio.h>
#include<conio.h>
void main()
{
clrscr(); //Previous screen clear
int a,b,c;
printf("Enter Two Num:");
scanf("%d %d",&a,&b);
c=a-b;
printf("The Sub is %d\n",c);
getch();
}
*************************************Output****************************************
Enter Two Num : 10 5
The Sub is : 5
#include<stdio.h>
#include<conio.h>
void main()
{
clrscr(); //Previous screen clear
int a,b,c;
printf("Enter Two Num:");
scanf("%d %d",&a,&b);
c=a+b;
printf("The Sum is %d\n",c);
getch();
}
Output:
******************************************
Enter Two Num:2 2
The Sum is 4
Printing Workbooks select the cells you want to print and then set that area as the print area Steps to set a print area: Select the cells...